Hi,
I want to put a structure from a GIF file on another texture.
So I defined the ground-texture and the texture with the image map and
created a new texture like this :
my_texture =
texture { t_ground }
texture { t_image } // Color 0 was set to a transparency of 100%.
and applied it to my object.
But instead of showing the ground-texture where the image shows color 0
I only see a black area.
If I set the once-attribute in the image_map I see the ground-texture
around the image but still have the black areas in the image.
What am I doing wrong ?
Thanks for any help,
Hendrik Iben
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